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Nike and Apple Team up for Nike+iPod

Today, Nike and Apple announced a new line of "Nike+iPod" products, the first of which is the Nike+iPod Sport Kit. This wireless system allows Nike+ shoes to talk to an iPod nano Air Jordan Shoes .
Nike+ footwear will be connected to the iPod nano via the Nike+iPod Sport Kit ($29), and will calculate time, distance, calories burned and pace. The information will be displayed on the nano's screen. Real-time audible feedback also is provided through headphones.

"The result is like having a personal coach or training partner motivating you every step of your workout." Said Apple CEO Steve Jobs, in today's press release.

Additionally, a new Nike Sport Music section Air Jordan Shoes is being added to the iTunes music store.

EA Mythic reveals Warhammer Online open beta details

MMO gamers itching to try out EA Mythic's Warhammer Online: Age of Reckoning will finally be able to do so this September 7, when the warhammer open beta phase finally goes live.



Players in North America can access the warhammer online open beta buy pre-ordering the game or by visiting FilePlanet.com and signing up for a limited number of available slots. Those who previously had access to the warhammer closed beta will automatically be able to play during the warhammer open beta as well.



EA Mythic will also be hosting a special North American Beta Preview Weekend from August 22 to August 25, with over 100,000 players invited to end the closed beta with a bang. The game itself is set to be released this September 18 and will simultaneously launch in North America, Europe and Oceania.



Only 75,000 open beta keys will be available upon downloading the warhammer open beta client from FilePlanet.com. What are you waiting for then? Hop onto the FilePlanet.com servers and gun for that slot for a chance to play in the warhammer open beta of one of the most anticipated MMO titles of the year.

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Get a WAR Guild Beta today(Warhammer Guild Beta)!

Mythic Entertainment has announced that more beta keys for Warhammer Online have been sent out. Now hot wire again! Mythic Entertainment posted another news over at the official European Warhammer Online website that they are looking for more guilds to join the European WAR Guild Beta! And check out below, it is the quote from EU forum.



Now that the WAR Guild Beta is underway we are looking for even more fresh recruits to bring the WAR to the battlefields of the Age of Reckoning! If you think your guild is up to the task then pop over to this Freddyhouse thread and raise your standard!



The guilds with the best website and the best recruitment post will be given the opportunity to join us in the Warhammer Guild Beta Test so don't delay, bang your drum and get your comrades into the action!




Did you get a closed beta invite to WAR recently? Guys, just check your Beta Centers and Inboxes as today might be your lucky day!



Let’s go back to some older closed beta news here, according to the press release, 10,000 guilds applied to take part in the WAR Guild Beta. That's around 750,000 applicants. The lucky few who get in will be able to test Guild Public Quests, Heraldy features, new dungeons, scenarios, and user interface updates.



Marc Jacobs, the vice president and general manager of EA Mythic, was very optimistic about the launch of the Guild Beta. Here's what he had to say about it:



WAR Guild Beta is here and some of the world's most experienced MMO players will now get a chance to play one of the most anticipated MMOs of all time. We look forward to seeing them beat, bash and burn their way through the world that we have created for their enjoyment. It's going to be a lot of fun and it's going to be glorious!



You know, Warhammer Online is on its way, and GMBAR will keep an eye on the updates for WAR. Welcome to http://www.gmbar.com , we are about to supply WAR Gold and Warhammer CD Key and other MMOG service for Warhammer Online. So drop by for more at GMBAR.COM.

March 12th PTR changes



A new PTR build hit the test realms today, and just in time for the second stress test that'll be getting underway later tonight. A few of the big highlights:


  • The Druid Cyclone spell has had the range reduced to 20 yards, from 30 yards.
  • The newly purchasable epic gem crafting patterns have had their prices dramatically increased. For example, the epic gem patterns used to cost 1.5g each to buy, now they're 50g each. This will make them harder for casual players to acquire.
  • A few BoP crafted items have had a profession requirement of 350 placed on them.



All in all, it looks like Blizzard is winding down the changes. They seem to be targeting some very specific areas right now, and the list of changes each week is getting shorter and shorter. This might mean the patch will be going live soon. And remember, as soon as it goes live, we'll select a winner from the Patch 2.4 release date contest we held.



Any thoughts on the cyclone change? I for one am happy, considering how I hate being cycloned in arena battles.



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March 12th PTR changes

A new PTR build hit the test realms today, and just in time for the second stress test that'll be getting underway later tonight. A few of the big highlights:
The Druid Cyclone spell has had the range reduced to 20 yards, from 30 yards.

The newly purchasable epic gem crafting patterns have had their prices dramatically increased. For example, the epic gem patterns used to cost 1.5g each to buy, now they're 50g each. This will make them harder for casual players to acquire.

A few BoP crafted items have had a profession requirement of 350 placed on them.

All in all, it looks like Blizzard is winding down the changes. They seem to be targeting some very specific areas right now, and the list of changes each week is getting shorter and shorter. This might mean the patch will be going live soon. And remember, as soon as it goes live, we'll select a winner from the Patch 2.4 release date contest we held.

Any thoughts on the cyclone change? I for one am happy, considering how I hate being cycloned in arena battles.

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Village Voice talks with WoW adult film

With over 10 million people enjoying World of Warcraft every day, there are many different sub cultures that have sprung up in the game. There are guilds based on religious fundamentals, democratic principals, corporate structure, and any other type of social grouping and cause you can think of. One of the more interesting social phenomena that has popped up is the adult orientated content.



Of course this content is not produced by Blizzard, and based on legal action mentioned in the article, they don't want their name attached to this content. And that is completely within their right to do so. In fact, it's a smart move for a company that wants to encourage people of all ages to play their games. However, Blizzard's objections to the subject matter have not stopped adult film producer Dez from talking with the Village Voice's Bonnie Ruberg about his film series.



Read on after the break for a review of the interview and further thoughts.



The Village Voice (NSFW) sits down with Whorelore: Swords, Sorcery, and Sex producer Dez and talks to him about the popular internet erotica he's created. The article covers many different topics of his show, from the production quality of the episodes, to the recruitment of new talent.



It's interesting to note the recent name change of the productions. Last year the erotica was called "World of Whorecraft." However based on legal action taken by Blizzard (or at least strongly hinted at the in the article), the name of the production is now "Whorelore."



In the interview, Dez talks about the production values. Indeed, some of the productions are better done than some cable TV shows. Dez tells about a time that they rented a castle just to shot an episode, and how there are large swaths of content that are not related to the erotica at all, but purely for cinematic and dramatic purposes. Acting is something they do.



Dez also mentions a new talent that he's hired. Apparently a female actress who enjoys World of Warcraft got a hold of him and is now going to be appearing in future episodes of his.



All in all the article is a good read for those interested in this particular sub culture of the World of Warcraft.



I'm interested to know, what do you think of Whorelore?



(There is a short cut to make your WoW life better. Do you need a buddy help you powerleveling, or buy wow gold or cheap wow gold safely? joint us: gmbar)



Other Articles:



U.K. Bank Declines World of Warcraft Credit Card Payments



Age Restrictions in World of Warcraft?



Price to Beat WoW? 0.5 to 1 Billion Dollars



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U.S. Spies Looking for Terrorists in WoW

This has circulated the news channels recently: The U.S. intelligence community is working to develop software that will detect violent extremists infiltrating World of Warcraft and other massively multiplayer games, according to a data-mining report from the Director of National Intelligence.



The system sounds like a similar software tool developed in the UK, analysing people in the tube stations of London for "suspicious behaviour". This software is intended to profile your behaviour online and then possibly advancing to "automatically detecting suspicious behavior and actions in the virtual world." Scary stuff!


Check the full article out below!

U.S. Spies Want to Find Terrorists in World of Warcraft

Be careful who you frag. Having eliminated all terrorism in the real world, the U.S. intelligence community is working to develop software that will detect violent extremists infiltrating World of Warcraft and other massive multiplayer games, according to a data-mining report from the Director of National Intelligence.

The Reynard project will begin by profiling online gaming behavior, then potentially move on to its ultimate goal of "automatically detecting suspicious behavior and actions in the virtual world."


  • The cultural and behavioral norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.

  • If it shows early promise, this small seedling effort may increase its scope to a full project.

Reynard will conduct unclassified research in a public virtual world environment. The research will use publicly available data and will begin with observational studies to establish baseline normative behaviors.

The publicly available report -- which was mandated by Congress following earlier concerns over data-mining programs -- also mentions several other data-mining initiatives. These include:


  • Video Analysis and Content Extraction - software to automatically identify faces, events and objects in video

  • Tangram - A system that wants to create surveillance and threat warning system that evaluates known threats and finds unknown threats to issue warnings ahead of an attack

  • Knowledge Discovery and Dissemination - This tool is reminiscent of the supposedly-defunct Total Information Awareness program. It seeks to access disparate databases to find patterns of known bad behavior. The program plans to work with domestic law enforcement and Homeland Security.

The report gives no indication why the find-a-terrorist cell in Sims project is called Reynard, though that is a traditional trickster figure in literature.



(There is a short cut to make your WoW life better. Do you need a buddy help you powerleveling, or buy wow gold or cheap wow gold safely? joint us: gmbar)



Photo: CyberExtruder

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Blizzard Multiplayer Balance - Switch Players Around!

I picked this up when adding a news item for StarCraft: IncGamers, it is a snip from Game Developers Convention that is taking place right now.



One lesson that Rob shared that we've heard from numerous designers in the past is that, when a particular unit or strategy seems underpowered, you want to overcorrect it and make it more powerful than you think it should be. That way, you'll actually encourage players to try the new units and strategies and you'll have a better sense of where the true balance should be.

What this amazing revelation actually means is that my friend Wuushu was right on with his theories of Blizzard Class Design. They simply let a few classes be overpowered at a time, so people are interested and try them out, then nerfing them and the circle continues. What a devious plan indeed! Still, if you look at it, the system could be fair enough, no class is usually overpowered against ALL other classes, just enough to be "ez mode" enough to draw players to it (*cough* Warlock *cough*). I just wish Ret Paladins could have been OP more than just one month between Patch 2.0 and TBC release...



Besides that, the article talks a lot about game design in general, and has equal focus on StarCraft, WarCraft and WoW. Here is another interesting snip on how a developer can choose to balance; with negative changes or positive, and their result for the players:

Rob also revealed that any discussion of balance has to take player psychology into account. The first lesson here is that changes to the game balance are almost universally perceived as a negative thing. We remember all the mail we got from the Barbarian nerf from Diablo II, so we totally get this. So rather than addressing the balance from a purely objective standpoint, it's also worth considering the overall perception of balance in the players' minds which is based more on experience than spreadsheet calculations. The original design for World of Warcraft included an experience penalty that got progressively larger the longer you played in any single session. The players felt that they were being punished for spending time with the game, so the developers simply reversed the process to give a short term XP boost to players who haven't logged in recently. In terms of the math, it's exactly the same thing but it creates an entirely different impression in the player's mind.



(There is a short cut to make your WoW life better. Do you need a buddy help you powerleveling, or buy wow gold or cheap wow gold safely? joint us: gmbar)



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U.K. Bank Declines World of Warcraft Credit Card Payments

The Halifax bank in the U.K. has halted credit card payments to Blizzard as a result of overly-frequent use of stolen credit cards to pay for World of Warcraft subscriptions.

"We have seen a significant number of fraudulent transactions through Blizzard's gaming sites," the bank said in a statement. "We have, therefore, blocked the majority of Visa/MasterCard transactions we receive from there in order to combat this." The bank added that the decision to block subscription payments for the popular MMOG was not the fault of Blizzard or its billing system, blaming the problem entirely on "users utilizing stolen credit card details to pay for subscriptions."

World of Warcraft players who hold legitimate Halifax credit cards and wish to use them to make payments for the game can arrange to do so by contacting the bank directly. "If a customer does want to subscribe to a game site operated by Blizzard, using a Halifax or Bank of Scotland credit card, we can arrange for the payments to be processed for them if they contact us," the bank said.

Brit Michael, a Halifax customer currently living in Canada, first reported the incident to The Register after discovering he could no longer use his credit card to pay for his game subscription. At the time, the bank told him its fraud analysts "made the decision to decline all Blizzard transactions due to the high volume of fraud and a high incidence of compromised details."



(There is a short cut to make your WoW life better. Do you need a buddy help you powerleveling, or buy wow gold or cheap wow gold safely? joint us: gmbar)