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Blizzard creates pages for BC dungeons and raids

"Along with creating dense areas of sprawling architecture, World of Warcraft also creates areas far from the heart of civilization. These wilds need to feel threatening, yet beckon players in for adventures. The Razorfen Downs do just that. Here's how the designers originally described the area: Hidden in the desolate hills of the southern Barrens, along the Gold Road to Thousand Needles, is a massive thicket of gargantuan roots and earth. wow eu Deep in the heart of this tangled maze of thorny vines and dusty caverns is Razorfen Downs, the stronghold of the Razorfen tribe of quilboars. Inside await the powerful honor guard and cunning necromancers that guide the quilboar armies of the Barrens. But further within this network of tunnels lies a darker evil, as legions of undead walk unmolested beside the quilboars, suggesting a dark alliance between the Razorfens and the Scourge. From that description the art team got to work creating concepts for what this region would ultimately look like. They began with something like this: What these screenshots fail to convey is a sense of scale. wow euro The archway stretches high overhead, as though you were entering a cathedral of thorns. Characters are dwarfed by the nature around them! The art team worked hard to make this area feel ominous. In their words: Razorfen needed to feel very primitive, edgy, and very threatening. You're surrounded by these huge thorny vines that do a great job of breaking up the silhouette of the skyline. In addition, there is also a canopy of smaller vines that you adventure beneath. wow power leveling We really like the way these dark shapes played off the sky colors, with their chaotic and claustrophobic formations. Players will have fought the quilboars for quite a while before they reach this location, but here they'll find them organized and regimented... a far greater threat than those wandering aimlessly around the Barrens. The quilboars seem to grow out of the thorns around them, inseparable from their environment. wow powerleveling As the art team puts it: Read more here: "Continuing their trend of improvements no one actually asked for (hello, combat log!), Blizzard today released pages on all the raids and dungeons to be found in Burning Crusade, with the notable exceptions of Magister's Terrace and Sunwell Plateau (but maybe they'll come later). For each dungeon or raid, the pages have the following information: location, number of players, level range, associated faction, theme (Karazhan, for instance, is ""Haunted Wizard's Tower""), key, reset timer, number of badges, abbreviation, final boss, and a link to the loot table. None of that information is new to experienced players, but it will probably help those new to the high-level game. The real draw of the pages, for me, is the nice explanations of the backstories behind some areas and individuals, which is helfpul because I haven't fully played Warcraft III yet (though I am working on it; I'm in the middle of the expansion right now). Blizz also promises that the pages will feature dedicated screenshot galleries for each instance soon. Some of the abbreviations are not consistent with what I'm used to. For instance, Old Hillsbrad is given as ""Old Hills;"" I've never seen anyone say that. wow power level Not that I talk about that place a lot, but usually it's OHB. They put ""SC"" for what I always call ""SSC,"" and although I have seen ""Ramparts"", ""HFR"" or ""Ramps"" is more common on my server. But the rest of the information is (of course) correct, and I always like it when Blizzard fleshes out their sadly neglected official site. Neglected in some parts, anyway -- have you had a look at the class descriptions lately. " .

RELATED LINKS:

http://www.flixya.com/blog/teresa
http://www.phillyfuture.org/blog/1839
http://www.rottentomatoes.com/vine/journal_view.php?journalid=528159&view=public
http://www.saatchi-online.org/
http://wowfreearticle.blog.shinobi.jp/
http://plaza.rakuten.co.jp/teresa1213/

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